Message from a Audio Masterclass visitor…
Recently I realized that drums sound in most records I've listened to is based on the distance – or I should say 'room' – tracks. No way to get sound like this from FXed close miked drums.
Now that I am hands-on training, I've tried to verify my suppositions. The photo shows the mic position. The room mic is Neumann SM 69.
I also tried the AKG C24 as an overhead mic. I like this one; it is close to the acoustic sound in my opinion.
I have tried to move it from the drums and turn it to a reflective surface, but it doesn't sound close to the example. It's not too bad, but I want it to sound much bigger. Is this just a question of room acoustics? Do I need a 100 square meter live room, or can I use my room track as an FX send for a big room preset.
I can try two AKG C12's spaced apart, but the question is how to achieve the feeling of being in front of the drum set, four to five meters away. That is the question.
David Mellor responds…
In general, closer is bigger. So miking individual drums with close mics is definitely the way to go.
These should be dynamic mics because they achieve a subjectively bigger sound in this application than most capacitor mics. Although having said that, I have heard good drum recordings made with Neumann U87's as the close mikes (if you don't mind them getting hit occasionally!).
But you probably want to get an even bigger sound, and this is where the overheads and/or room mics come in, in addition to the close mics.
You'll need overheads to capture the cymbals as they do not respond well to close miking. I recommend that you use spaced overheads, rather than the AKG C24, which is a coincident stereo mic. Spaced overheads give a better feeling of being in the room.
If you want to use a room mic too, then you will need a good room. Small rooms are always difficult to work with. In fact I would say that the smaller the room, the greater the skill of the engineer needs to be.
I'd love to hear comments and advice from other Audio Masterclass visitors to help Artem achieve the big sound he desires.