Why do old analogue foot-operated phasers give a better sound than high quality
digital effects units? An interesting conundrum, but Eventide have obviously
taken a lesson and produced a phaser which sounds good and lacks the old vices
of noise and too-obvious ‘swooshing’.
Not a replacement for your S1000 (or S3000 even) but a convenient way of taking
11.8 seconds of stereo material from your multitrack master and playing it in
further down the line. If you buy the dfx/e version of the H3500 (yet another
upgrade) you get 47.5 seconds of stereo which should be enough for - almost
Mod Factory 1 and 2
This is where it all goes crazy. The Mod Factories offer a wide variety of
tools, techniques and tricks, and it’s up to you do do something with them.
I could take a couple of pages describing these alone but you really have to
see the unit in the flesh to appreciate what they can do. Here are the building
blocks which can be patched together in almost any way, just think of what you
can do with them… two sweepable delays, two state variable filters, two
low frequency oscillators, two envelope detectors and two amplitude modulators.
And in Mod Factory 2, two each of sweepable filtered delays, detuning pitch
shifters, amplitude modulators, one low frequency oscillator and one envelope
Buy it or Hire it?
You could buy several average effects units for the cost of one Eventide H3500,
but do you want to have just average effects on your work? This unit really
is the dog’s naughty bits and you owe it to yourself to try it out, or
perhaps one of the other H3000 variants. If you can’t afford to buy but
are serious about your recording, then check out the hire companies (most of
which, unfortunately for 85% of the population, are centred in London) who will
let you have one for a day for a sum which should fit in with your budget a
little more comfortably. I can assure you that you are going to like this unit
100-123 Basic Effect Algorithms
These are the basic algorithms, building blocks upon which the rest of the
factory programs are based. Note that Algorithm 113 - TimeSqueeze - is not included
in the standard H3500.
425-493 Percussion and Other Presets
These are written specially for drums, guitar and bass. Includes distortion
This group of effects contains choruses, flanges, micro-pitch shifts and other
very useful thickening types of effects.
535-554 Delay Effects
Echoes, recirculating delay lines, multi-tap delays and other delay based effects.
555-589 Large Reverbs
Large halls and other immense spaces are found here.
590-604 Alternative Reverbs
This group contains reverb-like effects including gated and reverse reverbs.
605-629 Pitch Shift Effects
The more extreme pitch shift effects are found here, including the diatonic
630-674 Unique/Filter Effects
Many dramatic filtering effects are found here, in addition to other ‘indescribable
things’ (Eventide’s words!).
675-689 Tone Generators
This group of effects generates sounds. Look here for a tuning tone, or for
MIDI triggered sound synthesis.
690-699 MIDI Controlled Effects
In this group the programs are specifically designed to be used with MIDI.
750-786 Custom Presets
Special presets for recording, post production and music written by Eventide’s
friends in the music industry.
800-899 Mod Factory
These presets provide delay ducking, BPM delays, sweeps, compression, manual
flanging and more.
Many of the parameters of the H3500’s programs can be controlled by various
types of MIDI event. Not just velocity or aftertouch but all these…
Believe it or not this is only a selection. I wouldn’t expect anyone to
understand what each one can do without a full description and the machine hooked
up and ready to go, but I’m sure you must be tempted by the possibilities.
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